![]() Instead of utilizing typical farm tools, players will use magic, casting watering spells and channeling energy into plants to speed growth. Players will both cook food and brew potions, with the former providing benefits to different stats - hunger, health, and mana - and the latter granting temporary casting abilities, many of which have to do with aiding the avoidance of the Miasma's many monsters. Homestead Arcana mixes its elements of alchemy and realism in interesting ways, with a blend of crops players will recognize mixed with more magical forageables like metal plants and Miasma bulbs. The player can travel into the Miasma using a plague doctor-esque mask for short periods of time, with craftable upgrades helping extend this limit if they stay in too long, they'll pass out and be returned home, losing any collected items. ![]() As the story of Homestead Arcana unravels, players learn that their Aunt Matilda had been studying ways to combat it, designing a concoction that's poured into cracks in the ground called Miasma scars. Miasma is a dark force that's slowly been taking over the land, destroying any signs of life as it expands. Related: Fae Farm Preview: A Cozy, Magical Farming RPG The player character has just left their hometown with cat companion Huckleberry to join the Homestead Arcana program, taking them to a small piece of land situated high in the mountains, one of the few places not overcome with Miasma. Because of this, it's become very important for new titles to set themselves apart in some way, which Homestead Arcana does succeed in - at least in terms of its story. A huge uptick in the popularity of the cozy crafting genre over the past several years means that the market has become inundated with farming games, including an ever-growing subsection of games where players become a witch.
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